Systech Corporation

The Systech Corporation was a company involved in the manufacture of weapons, such as the Systech Aural Blaster, as well as a wide variety of other types of products during the Old Sith Wars of the Old Republic era.

Prevalent,licensed items.

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
Systech 44 blaster pistol 3d6 10m 15 M 5 2 500 20 1kg energy small 14
Systech 434 “Hunter” blaster pistol 3d6+2 8m 14 M 6 2 650 20 1.2kg energy small 15
Systech 6 “Quick-6” blaster pistol 3d4-1 8m 14 4 2 360 20 0.75kg energy small 15

Prevalent,restricted items.

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
“Flame” 4 Heavy Blaster Pistol blaster pistol 3d8 8m 18 M 5 5 750 20 1.3kg energy medium 17
“Energy” 5 Heavy Blaster Pistol blaster pistol 3d8 8m 18 M 5 4 825 20 1.1kg energy medium 15
Model B22 “Imperial”1 blaster pistol 3d4+1 4m 9 5 2 300 20 0.5kg energy Tiny 13
Model J1 “Happy Surprise” palm blaster1 blaster pistol 3d4-1 4m 9 5 2 360 20 0.5kg energy Tiny 14
Model Q2 hold-out Blaster1 blaster pistol 3d4 4m 10 5 2 300 20 0.5kg energy Tiny 14
Systech LD-1 Target Blaster Rifle2 blaster rifle 3d6+3 40m 15 4 3 1100 19-20 4kg energy medium 13
G-20 Glop Grenade3 simple weapon 4m (4m) 2 2 600 0.5kg special tiny 15

Specials:

  1. reload requires energy cell, must reload after 6 shots.
  2. The LD-1 can be assembled or disassembled from a specially made case, the assembly takes 3 full round actions.
  3. this grenade can be set with a timer up to 3 rounds. timer can be deactivated with a special code or a DC15 demolition check. characters become stuck by a glue like substance.

Prevalent, Military items. May not be purchased

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
Model G8 blaster rifle 3d8 40m 18 M 4 5 1,100 19-20 4.5kg energy Medium 15
C-10 Stun Grenade simple weapon 4m (4m) 15/12 2 2 600 0.5kg energy tiny 15
C-14A Stun Grenade simple weapon 4m (4m) 12 2 2 500 0.5kg energy tiny 15
C-16 Frag Grenade1 simple weapon 4d6+1 4m (4m) 2 2 500 0.5kg slashing tiny 15
C-22 Frag Grenade2 simple weapon 4d6 4m (4m) 2 2 700 0.5kg slashing tiny 15
WW-41 Cryoban Grenade3 simple weapon 1d6 and special 4m (4m) 2 2 800 0.5kg special tiny 15

Specials:

  1. DC15 reflex for half damage
  2. DC15 reflex for half damage, this grenade can be set with a timer up to 20 rounds. timer can be deactivated with a special code or a DC15 demolition check.
  3. DC15 fort or takes an additional 1d6 points of damage. heavy clothing negates initial damage and adds +4 equipment bonust to fort save. sealed suits negate all damage.

Common,licensed items.

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
DEMP Ion Carbine1 blaster rifle 3d8 30m 18 5 5 800 19-20 3.1kg energy medium 18
DEMP Ion pistol1 blaster pistol 3d6 8m 15 5 2 250 20 1kg energy small 14

Specials:

  1. damage affects droids and cybernetic systems only.

Common, restricted items.

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
Model J1 “Happy Surprise” palm blaster1 blaster pistol 3d4-1 4m 9 5 2 360 20 0.5kg energy Tiny 14
Model Q4 “Quickfire” hold-out Blaster2 blaster pistol 3d4+2 2m 10 5 2 400 20 0.5kg energy Tiny 14
Deck Sweeper stun Blaster3 blaster rifle 1d10 15m 18 5 10 2000 20 4.5kg energy Large 15

Specials:

  1. reload requires energy cell, must reload after 6 shots. Grants +2 circumstance bonus on sleight of hand checks made to conceal it.
  2. reload requires recharging at a large power source, must reload after 10 shots. recharging takes 10 minutes.
  3. fires 5 shots before power pack needs replacing, creates cone of stun energy 8m long and 8m wide at the end when fired on stun. all in area make a fort save or are knocked unconcious for 1d4+1 rounds. those who save are stunned for 1 round.

Common, Military items. May not be purchased

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
Underslung Rotary Blaster Carbine blaster rifles 3d8+3 30m M/A only 5 10 2400 19-20 2.3kg energy Large 18
GL-11 handheld Grenade Launcher1 blaster rifles 4d6+1 30m (4m) 5 5 2000 3kg slashing medium 15
GL-11sa handheld Grenade Launcher2 blaster rifles 30m (4m) 15/12 5 5 2000 3kg energy medium 15
MobileMortar-32 Heavy Weapon 4d6 100m (4m) 5 10 4000 20kg /2kg slashing Large 20

Specials:

  1. weapon fires 4 shots before being reloaded, requires full round action and 4 C-16 Frag grenades to reload fully.
  2. weapon fires 4 shots before being reloaded, requires full round action and 4 C-10 Stun grenades to reload fully.
  3. weapon fires 12 shots before being reloaded, requires full round action and 12 C-22 Frag grenades to reload fully. may fire C-14A and C-16

Specialised,licensed items. doubles in price beyond certain systems

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
Systech ST-5 “Assault”1 blaster pistol 2d6 8m 15 M/A 5 2 750 20 1kg energy small 14
Systech ST-5 “Assault” w/ stock1 blaster pistol 2d6 8m 15 M/A 5 2 950 20 1kg energy medium 14

Specials:

  1. -4 to each attack roll with this weapon when set to automatic fire in addition to any other penalties, unless bought with stock. prevalent in hutt space

*Specialised, restricted items. *

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
C-22 flame Carbine1 Flame Projector 4d6 2m 4 5 500 20 3kg energy medium 15

Specials:

  1. reload requires special ammunition canister (50 credits), fires 10 shots before reload. has max 4 range increments.

Specialised, military items. not available for sale

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
CR-24 flame Rifle1 Flame Projector 5d6 2m 5 5 700 20 5kg energy medium 14
CR-28 flame Cannon2 Flame Projector 6d6 4m 5 10 2500 19-20 25kg energy Large 17

Specials:

  1. reload requires special ammunition canister (100 credits), has max 5 range increments.
  2. reload requires special ammunition canister (200 credits), has max 5 range increments.

Rare , Illegal items. May not be purchased

Name proficiency dam range Fort DC multi/auto hardness WP Cost crit weight type size break DC
MSD-32 Disruptor pistol1 blaster pistol 2d10 2m 5 2 4000 special 3.1kg energy small 12

Specials:

  1. Disruptors can only be fired once per round. reflex save DC 10 to avoid a critical hit. max range is four increments. target reduced to -Con wound points is disintegrated. fires 5 shots before power pack needs replacing

Systech Corporation

Artefacts of Old Shadowkage