Artefacts of Old
This section will give you a brief explanation on space travel and dangers of space travel.
Types of ship
There are usually two types of ship that you will come across in space, system ships and Starships.
System ships are usually vehicles that allow interplanetary travel within a system. Starships are also capable of interplanetary travel within a system, but are also normally equipped with hyperdrives to allow travel between systems.
What is Hyperspace?
Hyperspace is either an extra dimension, a parallel dimension or simply the result of travelling at faster than light speeds. Hyperspace allows starships to make what would probably be a trip of several years in a matter of hours. it’s almost impossible to buy a ship without some form of Hyperdrive on board. The illusions the films give of Hyperspace is that it takes mere minutes to travel from one planet to another, this isn’t the case. The journey Han solo took with Luke Skywalker and Ben Kenobi could have taken a minimum of 24 hours depending on how well he managed to roll on his astrogate check. equally the journey the rebel fleet took from sullust to endor also took several hours realistically.
The Dangers of Hyperspace travel
Hyperspace isn’t anything like dusting crops. knowing where your intending to go is only half of the problem. Hyperspace launches a ship to faster than light speeds, this means that doing so without any form of target could send you slamming into a planet, star or other celestial bodies you haven’t accounted for. Early Hyperdrives had no safety features of any kind, and several spacers and colonists lost there lives using these drives. Fortunately there are a lot of safety features on the hyperdrives of this era.
- A hyperdrive will not function without plotting a course, doing so allows a navigator to then estimate which route the ship must take to avoid collision with other celestial bodies. The accuracy of such data can be detrimental to course plotting. The galaxy is for ever moving, meaning that after about a month, the information a navigator originally had becomes more or less useless, unless you are particularly skilled. most data can be downloaded from the holonet directly, or picked up at most corporate space ports for a price. Navicomputers and droids are a good buy for the unskilled navigator, as they help make the more confusing calculations in a fraction of the time.
- even in Hyperspace a pilot or navigator no longer needs to keep his eyes on the route. there are usually several alarms and warnings that can be given if a ship is nearing its destination, or has been forced to make an unscheduled stop. There’s not a lot a pilot can do while travelling through hyperspace, so most pilots use the time to relax or prep other systems.
- Leaving Hyperspace is fairly simple. simply Cutting the power to the hyperdrive allows a ship to return to normal space. Gravity wells are another way a ship will leave hyperspace, though expecting this method to stop a ship is incredibly damaging for a ship, and could rip the ship apart in the process. Gravity well shadows are usually produced by stars, planets and black holes, as well as some specially designed ships and other space phenomena.
Hyperdrives and other systems
Hyperdrives are incredibly draining on a ships power. Scanners don’t function in hyperspace, nor do shields or weapons. most shields or weapons are powered down while in hyperspace and require raising and powering again once a ship exits, should the pilot so choose to do. Sub light engines however remain powered, being part of the ships method of compensating for the sudden deceleration.
Dangers in space
Gravity Wells- somewhat harmless to ships in general, the only time they become a threat is to those intending an escape to hyperspace. it’s impossible to jump to lightspeed within the range of a gravity well, though you can disable the safeguards regarding this to your peril. A ship entering hyperspace within a gravity well is likely to tear itself apart than enter hyperspace.
Other ships- Some will simply ignore you, some will probably talk with you, and some will probably try to destroy you. either way, getting too close to a ship isn’t recommended for the unskilled.
Planets- probably the easiest danger to avoid,moons and planets don’t cause re-entry damage to all ships, and it’s fairly easy to avoid hitting a planet.
Stars- it’s not recommended to keep a ship close to a star, especially without some sort of Shielding to protect them.
Nebulae- These phenomena are only dangerous if your unfortunate enough to pick an inhabited one. Nebulae warp scanners, making it impossible for anyone to detect a ship within a nebula or for a ship within a nebula to detect ships outside of it. Flying through a nebula is only recommended if you have a good enough sense of direction.
Asteroids, comets and other debris- most are simple enough as a hazard, just don’t let them hit you.
Ion Storms- a rare phenomena, Ion storms can cause problems for a ship and aren’t exactly a viable tactic for escaping through. An Ion storm drains a ships shields until it leaves, and can cause serious electrical damage to a ships systems after that. So only fly into a storm if your confident in your shields.